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Fifty Years Without An Endgame

Last night, four astronauts splashed down in the Pacific after flying around the Moon. The first humans to go there in fifty-three years.

Fifty-three years.

Think about that. In 1969, NASA put men on the Moon. The greatest technical achievement in human history. And then they stopped going.

Not because they couldn't. Because they didn't have a reason.


In A Spy's Guide to Strategy, I explain how Endgames work. You start with where you want to end up. Then you reason backward from there. Every move you make is in service of reaching that Endgame.

The Endgame has three elements: people, place, and things. Who's there, where is it, and what does the situation look like when you've won?

Kennedy's Endgame was specific. American astronauts. On the Moon. Before 1970. People, place, things. Clear. Measurable. Everyone at NASA knew what they were building toward and when they needed to get there.

On July 20, 1969, they reached the Endgame.

Which created a problem nobody had planned for.


What happens when you reach your Endgame and don't have a next one?

You drift.

NASA kept flying Apollo missions. Then they built a space station. Then the Shuttle. Then another space station. Each one was impressive engineering. None of them were an Endgame. They were activities. Things to do. Projects that justified budgets.

An Endgame tells you where you're going. Without one, you're just moving. Motion that feels like progress but isn't.

For fifty years, NASA was an organization in motion without an Endgame.


You've seen this in your own life.

You work toward a promotion. You get it. Then you sit in the new office and think: now what?

You negotiate a deal. You close it. The next morning feels flat. You don't know what to work on.

You build a company to a revenue target. You hit it. And instead of feeling like you've won, you feel like you've lost something. The thing that was pulling you forward is gone.

That's what losing your Endgame feels like. Not failure. Emptiness.

The activity continues. You still go to work. You still have meetings. But the direction is gone. Every decision becomes harder, because you don't know what you're deciding toward.


NASA drifted for fifty years. But they didn't drift because the people were bad. NASA is full of brilliant people. They drifted because brilliant people without an Endgame produce brilliant work that doesn't go anywhere.

The Shuttle was brilliant. It didn't go to the Moon.

The International Space Station was brilliant. It orbited Earth for twenty-five years.

Billions of dollars. Thousands of careers. Decades of engineering. All of it pointed at low Earth orbit. Two hundred fifty miles up. The Moon is two hundred fifty thousand miles away.

Without an Endgame, an organization defaults to what's safe. What's proven. What keeps the budget flowing and the jobs secure. Low Earth orbit was safe. The Moon was not.


Then something changed.

Someone set a new Endgame. Go back to the Moon. Land on it. Build a base there. Use it to get to Mars.

People, place, things. Astronauts on the lunar surface, with a permanent outpost, as a steppingstone to Mars. That's an Endgame.

Last night's splashdown was not the Endgame. It was a test flight. But it was a test flight pointed at something. Every system they tested, every data point they collected, every piece of the heat shield they'll inspect this week — all of it is in service of Artemis III, which is the landing mission. Which is in service of a lunar base. Which is in service of Mars.

The direction is back. After fifty-three years, NASA knows where it's going again.


Here's the part that applies to you.

If you've achieved something important and now feel stuck, you don't have a performance problem. You have an Endgame problem.

The fix isn't to work harder. The fix is to set the next Endgame. People, place, things. Be specific. Make it measurable. Make it real enough that every decision you face can be tested against it: does this move me toward the Endgame or away from it?

Kennedy didn't tell NASA to "keep doing great work in space." He told them to put a man on the Moon before the decade was out.

The difference between those two instructions is fifty-three years.


The Endgame framework is from A Spy's Guide to Strategy.